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''SOCOM II: U.S. Navy SEALs'' is a third-person tactical shooter video game for the PlayStation 2 and a sequel to ''SOCOM: U.S. Navy SEALs''. The game was developed by Zipper Interactive in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment. ''SOCOM II'' was released on November 4, 2003. The online servers for this game, along with the other PS2 and PSP SOCOM titles, were shut down on August 31, 2012.〔https://community.us.playstation.com/thread/4699021?tstart=0〕 ==Gameplay== ''SOCOM II'' is a third-person tactical shooter. There are 12 different single-player missions: split equally between Albania, Algeria, Brazil and Russia. There are five different ranks that can be played in the game: Ensign, Lieutenant, Commander, Captain and Admiral. The player starts with the first three ranks unlocked, but must finish the single player game on Commander to unlock Captain, and on Captain to unlock Admiral. Players can unlock new models for multiplayer, as well as movies, music, concept art, and credits by completing certain objectives. Each mission has primary, secondary, and hidden bonus objectives. Players have to complete all the primary objectives to win the mission, and secondary objectives are optional, but add to the overall score for the mission. The hidden bonus objectives usually help make other missions easier. For example, finding a map in one mission means the player will not have to work to find that place in the next mission. A letter grade is received at the end of each mission based on 4 categories of score: Stealth, Accuracy, Teamwork, and Objective Completion. In single player, orders can be given to the rest of the team. This can be done using either the command menu or a USB headset. The menu features new command options, enabling the player to order their teammates to drop to the ground and hold position when outdoors. The online multiplayer portion of ''SOCOM II'' requires a broadband connection for play. This mode sets two teams of up to eight, SEALs and Terrorists, against each other. The default round time is six minutes, and each game is decided based on the first team to win 6 of 11 possible rounds. Each team spawns at opposite sides of the map, and proceeds to pursue its objective. When a character dies, the player must wait for the next round to resume play. While dead, the player may monitor the status of his teammates, and may change his weapon load. In a room created by a given ''SOCOM II'' user, factors such as the number of rounds, round type, round time, weapon restrictions, and friendly fire can all be adjusted to the creator's liking. ''SOCOM II'' supports chat and prohibits in-game loitering. Voice chat is permitted in server lobbies, but not while in the armory of game lobbies. There are in-game options to mute certain players and to switch to different channels of communication (offense, defense, etc.). Problems with locating acquaintances in the original SOCOM online lead to the development of both a Friend List and a Clan Roster. The game features twelve new online maps, along with ten maps from the original ''SOCOM''. The maps carried over from ''SOCOM'' have undergone minor changes such as turrets and breaches being added, daytime maps being switched to night and some paths being blocked, while others have been opened. Three additional maps could be played by purchasing an issue of the ''Official PlayStation Magazine'' which came with a CD. Players would then install the contents of the CD onto their PS2 hard drive. Online capabilities were terminated on August 31, 2012. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「SOCOM II」の詳細全文を読む スポンサード リンク
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